Please test it and comment on how effective it is! Defense and Armor Calculator version 2 Thanks to czarbss on reddit and jkoh006 (reddit)/Josh_K (SWGOH Forums) for their help in deciphering the formula. Damage Over Time. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. ~58 days. Viewing all regardless of occurrances. Tactics (TAC) Increases Physical Damage, Special Damage and Resistance. Uses the decimal form (i.e. 5 Notes. May 14, 2022 | SWGoH: Quick Tips for Success in Conquest 16 - May 2022; May 13, 2022 | SWGoH: Best Mods for 50R-T; . Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Critical Damage refers to the Physical Damage stat and references how much damage is dealt when an attack is flagged as critical. May the Force be with you. Grant Endurance 20% TM and reduce its ultimate ability's cooldown by 1. Only characters that are Relic Level 5 or higher can even be used in it and the abilities have been modified to eliminate many of the strategies used to . Defense = (37.72* (85*7.5))/ (100-37.72) Next, we calculate the deepest set of brackets - (85*7.5), which comes to 637.5. Requires at least 65% Ultimate Charge to activate. npm . Gear 11: ~27,558 energy. The enlightened Commander Ahsoka has found the perfect balance in the force. Leaders are filtered separately. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. That's pretty damn awesome. [c][FFA500]Siphon Mastery: Gain a percentage of Mastery equal . A princess has been taken hostage by a squadron of deadly droids. The first step is to fill in the character level, and armor value - 85 and 37.72% respectively. She has 373 AGI and 203 TAC that means she has 8,60% armor and 3,04% resist Viewing the 99th percentile of occurances. Calls .calcRosterStats () for each roster object in the player profile (s) submitted. June 24, 2017 8:03PM. (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. This is then converted into the Armor and Resistance percentage stats you see in the character stats screen by the formula Defense/ (Defense + level 7.5). 5.2 3 Dot Farming. . The Pit Challenge Tier has guilds going up against a much more difficult version of The Pit Raid. GAC S eason 26 - 5v5 Season 26 - 5v5; Season 25 - 5v5; Season 24 - 5v5; Win % Sort By; Win% Avg Banners Seen You can click units to filter squads by that unit. When . GK (452 armor), adds ~30% damage CLS (348 armor), adds ~34% damage Princess Leia (249 armor), adds ~40% damage View the statistical breakdown of the top GAC The Mandalorian (Beskar Armor) Squads on Star Wars Galaxy of Heroes! 10% is returned as 0.1) . I'm hoping for a rework! About Rankings Swgoh Zeta . (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. 4489 posts Member. stat_num / (stat_num + (level * 7.5)) The biggest thing that caught me off guard was stats added via gear on a specific gear level like +health, +armor are non compoundable so they can't be included in the % modifiers from . It would help me tremendously if someone were to . You probably have some gear stockpiled, so it will be faster. ~43 days. SWGOH The Armorer Counters Based on 47 battles analyzed during GAC Season 27. Armor, express as a percentage value, mitigates incoming damage - if you have, say, 10% armor, you only take 90% of any incoming damage. When modded efficiently characters can reach greater potential. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Most armor types consist of nine pieces: helmet, chestpiece, left and right bicep and bracers, gloves, leggings, and boots. One of my favorite characters, Ahsoka Tano finally got justice in this version. Uses the decimal form (i.e. The score that zeta has (in a percentage) How many responses that percentage is based on. Description. Grants 100% Turn meter and cooldown reset when special attack used. Lord of the Sith. Taking zzBossk (all 6e mods) from r3 to r4 increased ht speed from 146-147. Each attack has a 70% chance to inflict Damage Over Time for 2 turns. Gear 11: ~27,558 energy. swgoh new characters 2020. . How do you calculate the impact of Mods, both % and flat #'d statistics to defense, as well as things like Mon Mothma's 8% Leadership bonus to this stat. Contribute to Crinolo/swgoh-stat-calc development by creating an account on GitHub. View the statistical breakdown of the top GAC The Mandalorian (Beskar Armor) Squads on Star Wars Galaxy of Heroes! Because math, this is actually stronger against lower armor characters. Speed is the single-most important if the language [6] is Physical Damage, return object will use physicalDamage as the name. ~43 days. SWGOH The Mandalorian (Beskar Armor) - Who To Attack Based on 985 battles analyzed during GAC Season 26. Whenever Kylo Ren takes damage he increases his Defense by 50% (Multiplicative) and Armor Shred is the exact opposite of that at -50% (Multiplicative). Armor is a type of equipment worn as protection against damage. Kit Fisto . SWGOH Grand Arena Championships The Mandalorian (Beskar Armor) Squads Based on 3,096,145 GAC Battles analyzed this season. This damage value is reduced by a "mitigation factor", depending on the Armor and Armor penetration values. You probably have some gear stockpiled, so it will be faster. SWGoH: Zeta Commander Luke Skywalker & Zeta Han Solo - Who To Zeta First? Tactics Growth Protection % stat can max at 23.5% Protection (5A) as a primary stat, but will only reach a max of 11 . James_SWGoH. I remember first unlocking him, and it is quite the treat. While her previous (Fulcrum) version may have been a good attacker, Commander Tano is equipped with 3 zeta abilities. . GAC S eason 27 - 3v3 Win % You can click units to filter squads by that unit. before it's too late. One noted difference between primary and secondary stats is the maximum for each stat. Agility Growth Amount of Agility gained per level. Prevents the usage of special attacks. All armor types can be worn by any profession upon reaching CL22. Once you calculate all the armor rating numbers based on those stats you plug it in to this formula to get the percentage. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Revive with 80% Health and 30% TM when defeated. Inspiring Through Fear: Darth Vader, Grand Moff Tarkin, Royal Guard, Darth Sidious, Stormtrooper "You don't know the power, of the Dark side" I don't. Teach me, Lord Vader. 3.2 Phase 2 and 3 Teams. Deal Physical damage to target enemy. The amount of damage mitigated varies based on the type of damage dealt, protection and resistance of the armor. To calculate back to Armor %, use this formula Armor = (Defense * 100) / (Defense + (Character Level * 7.5)) Armor = 82837.7 / (828.377 * 637.5) Armor = 82837.7 / 1465.877 Armor = 56.51 %, so you're gonna stop more than 1/2 of someone's damage. Non-percent stats (like Speed) should be integers, all percent stats (like . Seen 12 Win % 100% Avg 58.1 Seen 23 Win % 95.7% Avg 55.4 Seen 12 Win % 75% Avg 54.6 Status. 10% is returned as 0.1) . . Mastery Increases stats based on Archetype. If you would like to help, please contact the person who added this to the page. E.g., A character with 2500 Physical Damage who has +31.5% Critical Damage will hit with 3287.5 damage (787.5+2500) on a critical hit. [c][F0FF23]Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained . 10% is returned as 0.1) . ! Commander Tano. only completed gear levels are used for percentage based mod calculations, but this isn't the case for primary stats. First compute "Defense = Armor - Armor Penetration". More Tools. They can provide the edge needed to pull off a win against a tough opponent and to get the most damage in a raid. 3.1 Phase 1 Teams. Uses the decimal form (i.e. , search. Jump to: navigation. Daniels Jack plays the Force Champion Event (Kit Fisto)Songname (Dexter_Britain_-_11_-_Wonderland_Instrumental)-----Join TeamSkunk! Strength (STR) Increases Health and Armor. The Mandalorian (Beskar Armor) The Mandalorian (Beskar Armor) +2,228 Strength +1,523 Agility +1,355 Tactics +77,456 Health +66,287 Protection +255 Speed +192.00% Critical Damage +37.90% Potency +81.74% Tenacity +6,957 Physical Damage +61.53% Physical Critical Chance +4,807 Special Damage +13.03% Special Critical Chance +54.45% Armor +2.00% . Estimated Energy Spend/Days Required. While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense. Maxes at +12% (20% 6E) as a primary, and otherwise provides very small increases. edited 3 yr. ago swgoh.gg/u/admiralsnackbar/ All characters have a defense (armor and resistance) stat that ranges from 63 to 717 before mods, abilities, or buffs are applied. Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. Learn more about swgoh-stat-calc: package health score, popularity, security, maintenance, versions and more. stat_num / (stat_num + (level * 7.5)) The biggest thing that caught me off guard was stats added via gear on a specific gear level like +health, +armor are non compoundable so they can't be included in the % modifiers from . 71 posts Member. until the end of the encounter. There are 4 tiers, with 1 being the top tier: the Zeta abilities that will. James_SWGoH. This calculator seems like it is much more accurate. There you go, he ignores 252 armor. Recover 10% Health Per turn. SWGOH Grand Arena Championships The Mandalorian (Beskar Armor) Squads Based on 2,253,216 GAC Battles analyzed this season. The mods a player will want on a character is going to be . Requires at least 65% Ultimate Charge to activate. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. BY: Edward Banes. Immeasurable Power (UNIQUE) Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. The best starter team to run in Galaxy of Heroes is Lord Vader's Sith and Empire squad. SWGOH EVENTS. The stat "Armor" in the character page at swgoh.hh, is a flat number, yet, when you look at the number in-game, it comes out as a percentage. 1 year ago. If Death Trooper is present he also gains these bonuses. (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. If a character with base Health of 10,000 gets a mod with 5.88% Health, that character's total Health will increase by 5.88% of the base (588) to 10,588. Contribute to Crinolo/swgoh-stat-calc development by creating an account on GitHub. > Stats, Buffs and Debuffs Explained. Phase 1 - Combat Missions Guides. Gear 10: ~20,664 energy. Some species cannot equip . Here are my recommendations for mods on The Mandalorian (Beskar Armor) in SWGoH: Transmitter (Square) - Offense mod with offense primary and a secondary focus on offense, speed, protection and health, potency or tenacity. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns. from target enemy, doubled if they were Stunned, which can't be resisted. Mods play a very important role for determining the potential of a player's team. Agility (AGI) Increases Physical Critical Rating and Armor. ~58 days. Select Page. Stasis Strike. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Omicron Abilities. From SWGoH Help Wiki. The ship object to calculate stats for. This gives you a value of the damage mitigation. Character loses 5% (0.01% for raid bosses) of max health each turn. ! 3.3 Phase 4 Teams. Leaders are filtered separately. (Beskar Armor . If you face Kylo you'll notice that it takes like 5-6ish+ hits or something to make the Defense increase actually noticeable. Speed is the single-most important if the language [6] is Physical Damage, return object will use physicalDamage as the name. Is fidir Kit Fisto a bhaint amach go promha tr Kit Fisto -- Detailed Review. Calls .calcRosterStats () for each roster object in the player profile (s) submitted. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. . Using a completely upgraded General Kenobi as an example, it's easy to check on SWGOH.GG, so let's work through this. 4 Tools and Resources. The Jedi must find her . Last updated: Last updated: 1. Gear 10: ~20,664 energy. The exact relationship between the two is currently unknown, but testing at level 80 showed us that it suffers from diminishing returns - as your defense goes up, the amount of armor you get from it goes down. Estimated Energy Spend/Days Required. Receiver (Arrow) - Health/Tenacity mod with speed primary and a secondary focus on offense, protection, health, potency . Once you calculate all the armor rating numbers based on those stats you plug it in to this formula to get the percentage. Then use the formula: Mitigation = Defense / (Defense + (Level * 10)). Growth Strength Growth Amount of Strength gained per level. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Furious Onslaught. Taking zzBossk (all 6e mods) from r3 to r4 increased ht speed from 146-147. 10. What I do know is that each point of str gains a certain amount of defense, and then armor is calculated based on this formula: Armor = Defense / (Defense + (Level * 10), so you actually lose armor as you level (although you gain far more hp so the effective hp of the char goes up as you level. The ship object to calculate stats for.